Israel is currently testing a new prototype armored vehicle that uses a wide range of modern technology, including the Xbox controller, which allows soldiers to perform combat functions as if they were playing video games.
According to The Washington PostThe tank was developed by Israel Aerospace Industries (IAI), which used feedback from both active Israeli Defense Forces (IDF) soldiers and civilian adolescents to develop a system familiar to the younger generation. In addition to the Xbox controller, the prototype also has large tablets to display information that would be common in any modern first-person shooter, such as a map, ammunition and available weapons.
“It’s not exactly like playing Fortnite, but something similar, and surprisingly they bring their skills to operational efficiency in the shortest possible time, “- said the commander of the Israeli battalion, Colonel Udi Zur The Washington Post soldiers who tested the system. “I’ll tell you the truth, I didn’t think it could be achieved so quickly.”
Meir Shabtai, general manager of IAI robotic systems, was more surprised by what soldiers’ acquaintance with Xbox controllers can bring to the fight: “They know exactly the position of these buttons, and can achieve much better performance with this system. The controller is just an interface, the whole idea is to present sophisticated technology in a way that they can deal with. “
Cat contacted Microsoft for comment, but did not receive a message before publication.
The only open conflict that Israel is currently facing is against the people of Palestine, many of whom are essentially confined to regions like open-air prison. They cannot travel freely. They are second class citizens. Their protests against these conditions are being met overwhelming aggression IDF, which even targets children and doctors, brutally closing down dissent. When global organizations such as the United Nations take steps to curb human rights abuses in Israel, the United States quickly intervenes and block them.
All this suggests that it should not be easier and more convenient for us to kill someone. The more we make war Duty, the more remote people will be from the act of murder. The monitors and controllers that fill these vehicles are as much a barrier between the user and people outside as the armor of the vehicles. In the Carmel Reservoir we see a perfect discussion of the problems that arose during Previous integration with game technologies with military equipment: arming the inherent desensitization of video games to turn young men and women into more capable and effective assassins.
As the weapons of war become more sophisticated, so do the ways in which the governments of the world protect soldiers from the psychological reality of accepting another human life. Combining this withdrawal with the acquaintance of a video game controller, armies turn our fascination into an actual exercise, preparing the younger generations to mow down children or fight in the next world war. We don’t have to be sure of that; we must be horrified.