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Halo Infinite Graphic Critics Team: “We Have to Do the Work”



343 Industries raised two points in their blog post. First, the team deliberately shoots in a “classic” style, less similar to the last few games – Halo 4,, Halo 5: Guardians and Halo of War 2 ̵

1; and closer to the original Master Chief trilogy. This means a “brighter palette,” cleaner “models and objects with less noise,” Yunishek explained. Aesthetic shift, however, should not mean the loss of details. “While we appreciate that this may not be everyone’s personal preference, we support this decision and are pleased to see that it resonates with so many fans around the world,” he added.

Fans’ fears, however, go beyond the artistic style. The demonstration featured a fair number of pop-ups and extensive video Digital foundry explained some problems and shortcomings of the game lighting system. In short, Halo Infinite uses “dynamic” lighting, a more expensive and technically ambitious alternative to “static”. The problem is that much of the demo campaign took place in a gloomy valley out of reach of the sun. With a little light on weapons, vehicles and enemies – and no static lighting to save the day – it all seemed a bit futile.

343 Industries observed this Digital foundry The video agrees with his assessment “in many ways”, according to Unishek. “We have work to address some of these areas and increase the level of loyalty and overall presentation for the final game,” he explained. It is unclear what the team will improve or change to address some of these issues. “We do not yet have clear answers or results that we share, but the team is working as soon as possible on plans to address some of the feedback in terms of detail, clarity and overall fidelity,” Yunisek said.

The publication of the diary 343 Industries also confirmed that Craig is well aware of this – an enemy in the demonstration, which, if you stop the gameplay footage at the right time, looks comically bad in front of “Master Chief”. Since the Xbox Games, Craig has become a hilarious meme who, while mostly good-natured, emphasizes the perceived problems of the game. “We all laughed a lot at the ongoing flow of Craig memorials that the community is scrolling through,” Unishek wrote in a blog post.

This is not the first time Microsoft has addressed the visual flaws of the game. Chris Lee, head of studio at 343 Industries, told Polygon last week: “We are definitely still very much in development. We have polishes and settings that the team is working on to really bring the full potential of the experience to our fans later this year. ” If you haven’t already, the studio recommends watching a version of the demo campaign that was uploaded to the official Halo YouTube channel, which looks much better than the one that was live during the Xbox event.




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