343 Industries once again reacts to some negative reviews about the Halo Infinite gameplay, this time assuming that they did not expect any feedback and are devoting resources to work on areas of criticism.
In a comprehensive blog post covering a variety of hot topics around Halo Infinite, 343 dedicates three full paragraphs to the topic of visuals of the game. In essence, the studio says they follow a “classic” style of art, but still acknowledge comments about the game “it looks flat, simplistic and plastic, the lighting feels dim and flat, and the object pops up.” Accordingly, they plan to “address some of these areas and increase the level of loyalty and overall presentation for the final game.”;
343 says that the demonstration of the Halo Infinite gameplay was “unfinished business,” and so they thought that certain aspects of the visual picture would not live up to everyone’s expectations, but apparently the other allegations were not as expected.
“While some feedback has been expected and speaks to areas that are already underway, other aspects of the feedback have revealed new opportunities and considerations that the team takes very seriously and is working on an assessment,” the statement said.
343 Recently, the director of the Twitter description of the industry, Dan Čosić, responded to Twitter, writing that the feedback was heard. We now have a clearer understanding that the studio is actively working to improve the graphics of Halo Infinite, specifically based on feedback from the gameplay.
“We do not yet have clear answers or results to share, but the team is working as soon as possible on plans to address some feedback on details, clarity and overall fidelity. The team is committed and focused on making sure we have a great world for players to explore when we launch. “
Here’s Josh West of GamesRadar talking to 343 Industries about his goal Halo Infinite is “the largest Halo game ever made.”