Epic Games has finally responded to a small but important issue that has been pursued by Fortnite on all platforms since its launch; hacked ping counter
During the Fortnite Battle Royale AMA, the developer of Epic Games answered questions about the interface of the Net Stats interface, which displays inaccurate counts. It is strange that the developer Epic answered the question in detail
Although the following comment does not fully explain the situation, fans will definitely appreciate the understanding Epic provides players with.
canting Net UI display actual ping?
We have a long technical blog approaching this topic. The short summary is that there are two dimensions of the delay that should be considered.
There is an internet delay and the fact that we want ping to be displayed. This required some changes in our code to accurately calculate the time of client and server frames.
The other is the rounding up of the client / server, which takes into account the frame rate and is a measure of the latency of the reaction to the reaction. It quickly becomes more complicated, because we can do some tricks to reduce this number by some actions.
The problem was first widely known by YouTuber Battlenonsense during an episode for Fortnite Battle Royale in its Netcode analysis series. [1
… he shows a ping 28 ms when the match begins, but I actually have a ping of 17 ms to the data center where this game is placed. 19659010] Stay tuned @FortniteINTEL / FortniteINTEL.com for the aforementioned technical blog.