It's hard to argue with free, but is this really the type of content we hoped for Post-Evil 2 after launch? The ghost victims were broken up as three non-canonical scenarios that focused on characters that we had never had a chance to play like before, but in practice they really have nothing.
Robert Kendo, when he leaves his daughter behind the calls from an old friend on the radio, while Runaway performs the task of saving the boy Catherine Warren from the Camera of the Racon Police Department. Finally, the forgotten soldier fled from an underground Umbrella laboratory with a sample of G-Virus. Each of these positions is interesting on paper ̵
The three sequences of Ghost Survivors are designed very similarly to the 4th Survivor base game mode, where you take control of a series of favorite Hunk. You got a place to get there, and it's up to you to make it there with your life. Unlike bonus mode, you get some help with the way of Gumball machines that allow you to pick one item and zombies carry ammunition stockpacks, but the end of each campaign is still tight like nails. [19659005ResidentEvil2TheGhostSurvivorsDLCReview2″/>
One successful run to the finish line for each takes no more than 15 minutes, but death leads to the need to start it all over again. Along the way you will encounter lots of zombies, lickers, dogs, and even a surprise appearance from Mr. X. They are trying to put down on you, and with a very limited supply of bullets, you are going to want to avoid confrontation until it is absolutely necessary. This means that manipulating the AI in opening the gaps for you to go through, sprint as much enemies as possible, as you can without striking, and clustering them so a grenade launcher can cause as much damage as possible. All three scenarios are very intense experiences that will test all your sleepless slaughter skills, and this is a real achievement when you are able to complete it.
You may think that the various characters you play, but beyond the contrast media that already exist in the Leon and Claire campaign, there is nothing to scream. Everyone who has survived is equipped with different types of weapons that will surpass in certain situations, but the goal is always the same – to escape with life.
Fortunately, there is one aspect that distinguishes them all, and these are new types of enemies. Katherine must test his mind for a stronger type of creature that is unacceptable to a ball of a pistol, Robert Cando must send enemies that will defeat the cloud of poison, and a soldier who breaks in the Forgotten Soldier must put with the members of the undead, which are picked up in the armor. They certainly should be seen in action, but it's a bit of a shame that they are classified as minor side stories instead of showing in major campaigns.
After completing all three campaigns, you unlock the fourth mode. We are not going to spoil what it is, but if you follow the latest content that surrounds the content after the game is launched, and what fans are asking for, then you are going to have a nice time of surprise. Test your skills in the most difficult scenario of Resident Evil 2.
Again, we are returning to the question from which we drove this article. This is what the fans wanted after launching the title in January, or did we expect content that was more emphasized on the story? There's literally no exterior outside of the window opening loading detailing the campaign followed by a quick black-and-white cut-scene that amounts a lot to nothing. Each campaign is very focused on the promotions and reflects it as soon as possible, which, however, is not what we were looking for at least. It's certainly nice to have something else to do in Resident Evil 2 – and there's no point to fight there's nothing stopping you from checking it out for yourself – but is that really what we all hoped for? We believe that there is no answer to this question.
Have you ever played DLC in life like Resident Evil 2? What is your favorite campaign? Do not waste cartridges in the comments below.