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Anthem Day One Update: Patch Notes Tweak Load Times, Challenges, And More



Anthem is already live for those with early access, but its official launch for all players will come later this week. It will be accompanied by a sizable day-one patch, set to fix a wide array of issues across all platforms just like the broader audience is cracking into the BioWare shooter. These include addressing some of the most common complaints from the past few days, including loading times and issues with parties being gathered.

The patch notes, as listed in Reddit, cite dozens of adjustments, but some are more prominent than others. The so-called "high-level fixes" improve loading times, fix infinite loading bugs and other crashes, fix challenge tracking, and make numbers appear for weapon and gear modifiers. Other notable improvements make the party mechanic work more leniently, and unlock challenges at the correct levels.

For a few more days, Anthem is only available to those who have either EA Access on Xbox One or Origin Access on the PC. Both of these offer 1

0 hours of access to the full game, while Origin Access Premier members already have unlimited access.

"I'm currently treating Himself's disparate missions as a good reason to try a new weapon or special attack, which , combined with flight, gives me the incentive to keep going, "wrote critic Kallie Plagge in our early review impressions. "I'm hoping that I get more out of the story as I go, but so far it's too generic to get its hooks in me."

While you wait for the release, you can prepare by reading details on how to claim your pre-order and special edition bonuses once you get your copy. Or just watch the short film from District 9 director Neill Blomkamp. The full day-one patch notes are below. Anthem releases for everyone on February 22.

Anthem Day One Update Patch Notes

High Level Fixes

  • Improved loading times
  • Fixed many infinite loading screens
  • Fixed multiple problems not tracking properly
  • A

General Fixes and Improvements

  • The Loot Reveal and Expedition Summary are now correctly played during the end of the expedition screen.
  • The gathering party mechanic has been made more lenient in a number of situations
  • At the end of the expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All."
  • Game no longer hangs in the Javelin menu when unlocking the second, third or fourth drive
  • During the mission "What Freelancers Do" dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixe d
  • Challenges now unlock for players at the correct levels
  • Fixed some camera issues during cutscenes
  • Legendary Contracts can now be accepted from the Social Hub board board
  • Some enemies have had their shield values ​​reduced
  • ] Loot now properly drops for players who are downed
  • The texture quality on the NPC Prospero has been improved
  • The final boss of the strongholds is now dropping a lottery instead of just being shown at the end of the expedition screen
  • Fixed the time Outs on echoes and relics to prevent griefing and to handle disconnections properly
  • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
  • Completing the tutorial expedition will now show the correct Ranger appearance
  • After disconnecting, rejoining an expedition will now place you back in a squad if you were in one before
  • Corrected an issue where players could not interact with each other in the l aunch bay in certain circumstances
  • Corrected an issue during the mission "Bad Deal" where outlaws will not spawn, blocking progress
  • The start of the expedition screen has been improved
  • Addressed a variety of situations where killer enemies does Not proper progress world events
  • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
  • Scar snipers can no longer shoot through Storm Shield
  • Corrected an issue where players would get stuck at the end of expedition screen in some situations
  • Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
  • Addressed a number of situations where players can get stuck on the environment in the launch bay [19659009] Increased damage of the electric status effect
  • Corrected an issue where the Shield of Dawn could be crafted with less materials then in some situations
  • The status of the effects of the Platinum Mission can be more reliably applied to the Titans

Strongholds

  • The Temple of Scar – The Stronghold server crash after defeating the last boss
  • Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
  • Fixed Tyrant Mine so people who join the stronghold in-
  • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
  • The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations [19659009[] 19659013] Gear and Weapons
    • After the first pilot unlock the suit after tutorials, creating a new pilot and going
    • Ice damage bonuses are now correctly applied on ice gear
    • Suit-wide bonuses from the inscription are now functioning properly
    • Javelin specific gear
    • and / or weapons are no longer available for use on the javelins they are not intended for
    • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
    • The Endless Siege Masterwork Car Cannon no longer displays a damage increase of 0% in its tooltip

    Javelins

    • The Colossus is now able to activate its shield more quickly after using a weapon or firing a weapon
    • The Storm Javel now reacts to getting hit when its shields are up [19659009] The Colossus can now shield and revive at the same time
    • The Interceptor Combo Aura has been incr EzineArticles – Expert Authors Sharing Attributes Download Add to Basket Add to Basket Add to Basket View in log-In Control improvements were made

    UI

    • Some conversations were not popping up the reputation points after the conversation completed, this has been fixed
    • The squad screen now displays the correct information for each player
    • Fixed a number of
    • The motion blur can now be turned off
    • The Electric Status Effect now shows scaled damage correctly
    • An option has been added to hide the Squad Member HUD
    • The edge of the compass will now be pulse to indicate enemy locations [19659009] A notification has been added to Fort Tarsis if a player's vault is at the cap of 250 items
    • On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
    • Primer and Detonator icons have been added to all Interceptor gear
    • Corrected a user interface issue where a player's ultimate would show as available when it is not

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