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15 games that grab my attention on PAX East

Screenshot: Tribute Games (Panzer Paladin)

I spent the weekend at PAX East and although I did not play almost all the games I wanted I should I had to play quite a lot and even discovered a few I have never heard of that I am extremely happy now.

Here is a brief account of some of them, which are still only part of what was there.

Cyber ​​Shadow (switch, PS4, Xbox One, PC, 2019)

A retro action platform with a nice thing -8-bit artistic style; game developers told me that the game takes its signals Castlevania and Contra . It looks like we get at least one great version of this type of game each year at this stage, and Cyber ​​Shadow looks like this. If I could play only one other ninja game this year, I would like it to be Cyber ​​Shadow .

Silver Chains (Switch, PS4, Xbox One, PC, 2019)

The adventure horror game that you are studying is a terrible old house, it would seem , persecuted your dead moms and sisters. There is a lot of contrast between light and shadow; The lamp you hold keeps changing the look of the room while moving. It's very scary for me, but some of the best parquet floors I've ever seen in the game.

Vambrace: Cold Soul (Switch, PS4, Xbox One, PC, April 25)

Looks Like a Clone Darkest Dungeon with anime vibrations, but its developers said that the game is strongly inspired FTL: Faster Than Light . The goal is to go through the dungeon before various meters run, with each new room you enter, assuming your duty. Unlike Darkest Dungeon there is much less grinding, and the overall progression is fixed in the collection of armor pieces, rather than at the points of experience.

Colt Canyon (switch, PS4, Xbox One, PC, 2019)

A two-stick shooter in which you play as a man with minimal inequality in a cowboy hat and poncho, looking for his beloved, drawing a desert red. Of the blood, of course. This is pink, so the card is created procedurally. While the controls were snappy, the map felt a little boring to explore.

Work in Deaf Corner (Switch, PS4, Xbox One, PC, 2019)

pop culture and proletariat. The artistic style and humor have the form Ren & Stimpy while the room is basically Ghostbusters in the office complex. You are exploring these dungeons of white collars, going into the room, killing different beings, and then inciving their ghosts to get XP and earn new abilities. This is another horn, and while the vibrations Office Space did not do it for me, on the morning of Saturday morning it looks like a beautiful, more colorful analogue Isaac's Spell . In addition, Clippy, Microsoft removing the clip, is one of the bosses, so why not?

N1RV Ann-A (switch, PS4, PC, 2020)

This is a sequel VA-11 HALL-A but with a big choice of spirits to choose from. You pour drinks on customers, and then you see what is pouring out of your mouth, like a visual novel, where you color the pages by boiling. Very much looking forward to this game. I hope that we are talking about Vita. (This does not come to Vita).

Downfall project (Switch, Xbox One, PC, TBD)

Miami hotline turned into a first-person shooter person The artistic style was definitely cool, but the movement made me upset, so I stopped playing in just a few minutes. But with the controller in my hand and the sensitivity turned down it looked like it would be a great nightmare fuel.

The world of horror (switch, PS4, PC, 2019)

The world is coming to an end when evil spirits begin to take power. The partial visual novel and part of the role-playing adventure game, she reminded me of the first game Mother the predecessor of the Earth, which is refracted through the lens of the Japanese horror movie. I had to complete a magical ritual at the school of my hero to drive out evil, but I fell in a fight with strange squid women who tore my head.

Windjammers 2 (Switch, PS4, Xbox One, PC, 2019))

I wrote about Windjammers 2 for the weekend. I'm thrilled that he will fill the random sports hole left by Rocket League (which I still love but no longer play). It looks like the heroes who run, decided to throw killing each other and go on vacation in Marseilles in the 1960s and play beach volleyball with a frieze until the sun goes down. I was not in the movie Running Man was never in Marseille and did not grow up in the 60's, but 30 minutes from Windjammers 2 made me feel like I am

Samurai Shadaun (PS4, Xbox One, PC, 2019, Switch, TBD)

" Another classic series reboots, and this is a battle game. Developers hit my ass, but I still could appreciate the focus of the game on being patient and waiting to take advantage of the discoveries, rather than just trying to aggressively knock off the combo without stops. Visual effects for most of the time look normal, but they are especially beautiful when scene animation and special attacks, during which everything is on the screen, as it is painted on a scroll and spat in the wind. At these moments she reminded me of Okami .

Creature in the well (switchboard, summer)

One of my favorite show games. This was first detected during the last Nindendo window, where we found out that it would mix the pixel crawl. I hit several rooms, ran across interesting puzzles and almost beat a really gay boss, knocking out shells around the room with a sword. The gameplay is smart, it looks stunning, and there is enough background of world construction to inspire everyone to feel foreplay and secrecy.

WRATH: Aeon of Ruin (switch, PS4, Xbox One, PC, 2019)

I'm terrible in first-person shooters, but it did not stop me from evaluating the artistry and retro-attractiveness of WRATH. It is built in the original Quake engine, and as a result, it moves and runs incredibly fast, but focuses on the exchange of arsenal on the most effective tool for work at any time. You can fly through levels and unload ammo on skeletons, demons and aliens, but the point is to approach each meeting efficiently and effectively, not through pure aggression. Hands down the most sensual game I played on PAX East.

Divinity: Fallen Heroes (PS4, Xbox One, PC, TBD)

making one of the best games of 2017, turning it back to tactics. It's still very early, so some assets were borrowed in bulk from Divinity 2 and some of the user interface was incomplete. However, the level I played is enough to break down what Lariano Studios is trying to do, namely: plunge deeper into some systems and the world of a series, focusing on discrete battles that are suited to the choice. Everything, from units to objects, can be purchased through the execution of tasks and the advancement of history based on specific elections, so that there is no grinding. Rather than overcoming enemies, the thing is to outwit them by clogging a complex cascade of elemental attacks and effects based on each unique environment. I am very happy with this.

Panzer Paladin (Switch, PS4, Xbox One, PC, TBD)

Games, a small indie studio for and, most recently, Flintuk worked on something new until I encountered the Panzer Paladin at the exhibition.You are playing for a warrior who pilots a mechanics suit and explores 8-bit inspirational dungeons that resemble enemies, which look like they came right from Zelda II . Throughout this process, you pick tons of weapons that you can own, throw, or even break, which For a short period of time when I encountered this mechanic, my fantasy was fueled by all the interesting possibilities for creating a retro Zelda game like Mega Man Captain (TBD )

You are a pirate who manages a small galleon on the high seas, controlled by an evil empire. All is procedurally, with a map that can be learned in real time from the angle of overhead cameras. You will change the tactics of the gameplay when you encounter another ship and decide that you want to kill his crew and take everything they have received. Before each collision, you participate in a short conversation, during which you can choose whether to try to escape if the enemy is too strong, to bombard them with their cannons, or to discuss with them mutual benefit. I'm not too big in the artistic style, which is only hair to be from time to time to go full Captain Crunch, but role systems and tactical gameplay felt deeply and thought out.

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